As of about an hour ago, Astray has been released as “coming soon” on Steam, with a release date set for 3rd February 2015. The game will be available for £6.99 ($9.99 USD).
With that out of the way, I’d like to talk about what we’re planning for after the game is released, starting with the VR situation.
Back in October, we tweeted saying that it looked like Astray would have full VR support at launch, but unfortunately that won’t be the case due to Unreal Engine not duplicating the UI in stereo mode yet. Astray can still be played with the Oculus Rift; most of the VR-specific functionality is in-place, but the menus and HUD (including in-game notes) don’t work in stereo mode and thus are impossible to read. Playing Astray with the Rift right now means missing out on the story and having to mentally track battery usage.
We do still want to release Astray in multiple languages and will likely be rolling out some language packs in the coming months. Currently, the languages we’re likely to localize to include:
At the moment, Astray only has a Windows build. Since neither of us have any real experience with operating systems outside of windows (and since this is our first major release), we decided to stick to the one platform for launch. We’ll be working on other platforms including Linux and possible console release – hopefully shortly after our Windows release on Steam.