So, we’ve returned from an extended vacation in purgatory. Much longer than we had anticipated, but we’re finally back.
We’re re-submitting Trave to Steam Greenlight. Trave got a huge spike in the percentage of ‘Yes’ votes it got after the graphics overall we did before release. Unfortunately, it was after the initial flood of visitors to our Greenlight page and we weren’t able to capitalise on it. We’re a lot more confident that we’ll get through the Greenlight process this time. At least we’ve learned something for our next project: graphics may not be everything, but good graphics make a bigger difference in how appealing a game is than people might be willing to admit.
So please, consider voting for Trave on Steam Greenlight, it’ll really help us out. Thanks!
Well, Trave has finally been released today. More information and links to places to buy can be found here.
The game is currently available through Desura and directly through this website. As of right now, it doesn’t look like we’ll be getting on Steam.
We’ve also managed to start work on the design and programming for our next game which will, as promised, be significantly more ambitious and less of a casual game. It’s still far too early to release any information yet but with any luck, we’ll have something to show within the coming months. We intend to use this website as a development blog for our next game so you can keep up to date with exactly how the game is progressing.
We’re now getting very close to release and we’re expecting it to be out within the next 3-4 weeks. We’ll be uploading it to as many distribution sites as we can and will also have the option to purchase directly through our own website.
As it stands, the game will not be released on Steam. We don’t have nearly the popularity needed to make it through the Greenlight process right now although that may (hopefully) change once the game is released.
Trave is now on IndieDB. Click the image below for a link to the game page: