Project Erebus DevBlog #2 – Art Preview (Forest, Egypt, Norse & Atlantis)

It’s been a long time since our last post. We had to stop working on the game for a little while but now we’re back with an art preview for four of the zones in erebus (the first 3 exhibits + an outdoor area).

In total there are 10 visually distinct zones in the game (6 of which are exhibit areas). We wanted to make each area interesting and obviously different from the others and decided that making each exhibit themed to match what was on display was the best way to achieve that. Each zone had to be eerie in its own way.

There’s a lot of artwork involved in this game, I’d say the art assets easily take up most of the development time. In hindsight, developing a heavily-art-based game might not have been the greatest idea we (as a two-man team, with no artist) have had.

Anyway, this post is a little short on information, so here’s a couple of screenshots and a video showcasing the first three exhibits of the museum.

Norse_03 Norse_02
Norse_01 Forest_02
Forest_01 Egypt_01
Atlantis_03 Atlantis_02
Atlantis_01 Norse_04
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