Our new atmospheric, pixelated horror game – The Door in the Basement – is now available on Steam!
The Door in the Basement Demo Released
We’ve just released the demo for our upcoming atmospheric pixelated horror game ‘The Door in the Basement’.
It’s available on Steam right now.
INFECTIS Game Announcement
We’ve just released the first look at our upcoming first-person survival horror game INFECTIS. Check out the gameplay trailer or find more information on the Steam Store Page.
The Rodinia Project Reveal
We’ve just announced the new game we’ve been working on: The Rodinia Project. The game is a tranquil first-person puzzle adventure in a sci-fi setting. More information can be found at www.therodiniaproject.com. You can also follow our Twitter @AegonGames for updates.
Ironguard Available on Steam from 14th October
Ironguard is finally about to be released! The game will be available on the Steam store from 14th October for Windows. Support for other operating systems may come in the future.
Ready Your Weapons
Ironguard has been greenlit! Thanks to everyone who voted. Clive is preparing his shop for the impending release which we’re hoping to be in the next 2-3 months.
Ironguard on Steam Greenlight
We’ve just put Ironguard on Steam Greenlight and with it comes a new gameplay trailer!
If you like the look of the game, please consider voting for us on greenlight.
Weapons of Ironguard – Round 2
This the second in a series of posts about the weapons in Ironguard where we’ll take a quick look at 2-3 weapons from the game & explain their primary and alternate fire modes. At this stage in development we have 7 weapons implemented with another 10 planned for the full release.
A powerful long-ranged weapon, but you’ll have to wait for it to return to you before you can throw it again.
Primary Fire: A fast moving projectile which pierces enemies. Bounces off the environment and returns to the player. The chakram is not usable until it returns.
Alternate Fire: The chakram spins in front of the player, reflecting any enemy projectiles. Pressing the fire button a second time will unleash a powerful beam from the chakram. You can even switch weapons while this shield is up.
A short-range weapon which deals a lot of damage but comes at the cost of heat-management.
Primary Fire: Heavy damage over time a short distance in front of the player. Accumulates heat over time. If the flamethrower overheats, it becomes unusable for a short time.
Alternate Fire: Launches a fireball which explodes on contact and leaves a patch of flame on the ground. Immediately overheats the flamethrower.
A melee-range weapon which has the added benefit of reflecting enemy attacks from the front.
Passive: While the shield still has energy, enemy attacks from the front are reflected. Each reflected attack consumes some energy; energy replenishes passively over time.
Primary Fire: A very short range shield slam which consumes some of the shield’s energy.
Alternate Fire: Completely depletes the shield’s energy to unleash a massive shield burst which has a much longer range and deals more damage than the primary shield slam.
Weapons of Ironguard – Round 1
This will be the first in a series of posts about the weapons in Ironguard where we’ll take a quick look at 2-3 weapons from the game & explain their primary and alternate fire modes. At this stage in development we have 5 weapons implemented with another 12 planned for the full release.
A short-ranged weapon that excels in close-quarters.
Primary Fire: Heavy damage in a cone. Damage is based on proximity to the target.
Alternate Fire: A long range power-shot which explodes and deals damage to enemies in a small radius near the impact point. Deals less damage than the primary fire.
A powerful energy weapon for taking out tough enemies. Correct use of the heat mechanic is essential for making the most of the beam rifle.
Primary Fire: A powerful beam that pierces through enemies, accumulates heat with each shot. Heat depletes slowly and overheating causes the weapon to become unusable for a short time.
Alternate Fire: A slow moving ball of energy which deals damage over time to nearby enemies and bounces of walls. Shrinks over time until the energy ball dissipates. Size & damage is based on the accumulated heat of the weapon, disperses all heat when used.
A powerful risk-reward focused weapon that deals high splash damage – even to yourself.
Primary Fire: A bouncing grenade that explodes shortly after the first bounce (or immediately upon contact with an enemy). Deals a large amount of damage in a small radius and can hurt the player as well.
Alternate Fire: A cluster grenade which splits into 5 grenades on contact with a surface or enemy.
New Title Announced: Ironguard
It’s been a while since we posted an update but we’ve finally got something to share. Over the past few months we’ve been hard at work on our next release: a first-person roguelike shooter named Ironguard.
We’re still in the early stages of development at the moment, but here’s a video of some gameplay in the first stage of the game – the Foundry:
There’s also some screenshots on our IndieDB page.
We’ll be posting regular updates to our twitter channels @AegonGames and @IronguardGame from now on with a weekly spotlight of one of Ironguard’s weapons or items. We’ll see you next time with the first weapon spotlight!