New Title Announced: Ironguard

It’s been a while since we posted an update but we’ve finally got something to share. Over the past few months we’ve been hard at work on our next release: a first-person roguelike shooter named Ironguard.

We’re still in the early stages of development at the moment, but here’s a video of some gameplay in the first stage of the game – the Foundry:

There’s also some screenshots on our IndieDB page.

We’ll be posting regular updates to our twitter channels @AegonGames and @IronguardGame from now on with a weekly spotlight of one of Ironguard’s weapons or items. We’ll see you next time with the first weapon spotlight!

Unreal Engine Tips & Tricks

So it’s time for another post; this time we’ll be looking at a few features of the Unreal Engine 4 editor that you may not know about that could increase your productivity. We use most of these features on a daily basis and can’t imagine working without them.

 

  1. While in simulation mode (Alt + S), you can keep the changes made to any actor by selecting it/them and pressing ‘K’ (alternatively, Right-click > Keep Simulation Changes). Usually, in simulate mode, any changes made are lost when you drop back out; but this lets you keep them for specific actors. Combined with physics, this means you can easily stack/scatter objects in a realistic way by enabling ‘Simulate Physics’ on a group of actors, let them fall in simulate mode, and then keep their new positions.

  2. Press ‘End’ to snap an actor to the surface below it.

  3. Ctrl + End snaps actors back to the grid.

  4. Ctrl + Number keys (not numpad) bookmarks a camera position, pressing the number keys (without holding Ctrl) moves the camera to the corresponding bookmarked position.

  5. Pressing ‘F’ frames a selected actor to your viewport.

  6. Ctrl + P opens an asset menu where you can search for assets and drag them into the scene without going through the content browser.

  7. Holding Alt while moving (or rotating) an actor will duplicate it. Holding Shift while moving an actor will make the editor camera follow along.

  8. Right-clicking a vertex of a brush will snap it to the grid (only if positional grid snapping is enabled).

  9. Using the ‘[‘ and ‘]’ keys will increment/decrement the positional snapping grid size.

  10. Copying an object to the clipboard will copy it in a readable text format, allowing you to copy between levels/projects, share actor settings with other people, and make changes by hand before pasting back into the level.