New Title Announced: Ironguard

It’s been a while since we posted an update but we’ve finally got something to share. Over the past few months we’ve been hard at work on our next release: a first-person roguelike shooter named Ironguard.

We’re still in the early stages of development at the moment, but here’s a video of some gameplay in the first stage of the game – the Foundry:

There’s also some screenshots on our IndieDB page.

We’ll be posting regular updates to our twitter channels @AegonGames and @IronguardGame from now on with a weekly spotlight of one of Ironguard’s weapons or items. We’ll see you next time with the first weapon spotlight!

Astray release date, and what’s happening post-release

As of about an hour ago, Astray has been released as “coming soon” on Steam, with a release date set for 3rd February 2015. The game will be available for £6.99 ($9.99 USD).

With this announcement comes an updated release trailer and a brand-new gameplay trailer.

 

Post-Release Plan

With that out of the way, I’d like to talk about what we’re planning for after the game is released, starting with the VR situation.

 

Virtual Reality

Back in October, we tweeted saying that it looked like Astray would have full VR support at launch, but unfortunately that won’t be the case due to Unreal Engine not duplicating the UI in stereo mode yet. Astray can still be played with the Oculus Rift; most of the VR-specific functionality is in-place, but the menus and HUD (including in-game notes) don’t work in stereo mode and thus are impossible to read. Playing Astray with the Rift right now means missing out on the story and having to mentally track battery usage.

Localization

We do still want to release Astray in multiple languages and will likely be rolling out some language packs in the coming months. Currently, the languages we’re likely to localize to include:

  • French
  • German
  • Spanish
  • Russian

Other Platforms

At the moment, Astray only has a Windows build. Since neither of us have any real experience with operating systems outside of windows (and since this is our first major release), we decided to stick to the one platform for launch. We’ll be working on other platforms including Linux and possible console release – hopefully shortly after our Windows release on Steam.